So here is the maze you have to go through before finding the next room. Type in Laboratory Permit. When a global message is broadcasting : To go back to the Lighthalzen field, take the upper-middle portal. He tells you the location for the file is heavily guarded and the entry pass from him can last for 3 minutes. Display as a link instead, × thanks in advance. Talk to the guard, there is a high chance that he will stop you. If you end up in one of the following 3 rooms, follow the directions below to find your way to the next room: : Take the south portal, then in the next room take the west portal. Currently maintained by Blueness and Vienna of iRO Wiki Created by Amesani: Previously Maintained by Mosu, Yurei and many others.   Pasted as rich text. You will get a number panel with the numbers 1~9. Life Institute) facility which contains the ghosts of humans from failed experiments. อง Juno มาŕ¸�ŕą�อน ŕą�ห้ŕą�ช้บริŕ¸�ารวาปของ Kafra. After that, talk to him again and he will warp you to a cubic room for the next part of the quest. If you end up in one of the following 3 rooms, follow the directions below to find your way to the next room:Room 10, 74: Take the south portal, then in the next room take the west portal.Room 66, 18: Take the north portal, then in the next room take the west portal.Room 10, 18: Take the south portal, then in the next room take the west portal. To get there you have to go to Prontera and find the NPC name "Keiki"- 98, 120. He claims that he is the only person that can make a route to the laboratory. This thread is archived. Find the Weird Old Man @navi lighthalzen 342/290 and choose Talk with him. By All you have to do is beg him to tell you the way. Look for the chat bubble on the pipes, once you found it you will have the option to enter it. For security reasons, the movement of Rekenbar employees--and almost all of Lighthalzen's citizens--is strictly regulated. So, next time when you want to get to the Bio Lab, just enter from the Sewer Pipe. Change the Map in the 0 equivalent for @ go; Example 0= Malaya clif_displaymessage(fd, " 0=Prontera 1=Morroc 2=Geffen"); Note: Always make sure the numbers are aligned perfectly vertical in the text file and also, make sure, when adding the first map, that the "" is moved ahead of it as shown in the example above. slim. Bug … (In eAthena there are only 3 sets of numbers. 12) Power Generator: Use the Yellow Key to turn off the machine. If you enter spammed the numbers away, you might want to try these: 4 3 2 9 1 6 8 2 7, 3 6 4 1 2 8 7 1 5 or 4 9 3 7 6 2 8 6 6.). You will get a number panel with the numbers 1~9. Parents that go missing, secret experiments beneath the Rekenber headquarters, a man who claims to have created life. You will now be back in Lighthalzen by a Sewage Pipe. Paste as plain text instead, × There, you'll see a guard who stops you from moving into the slum area. อเหาะสุดประหยัด ไป Hugel, Lighthalzen, Rachel After that, talk to him again and he will warp you a cubic room for the next part of the quest. You must finish the quest yourself in order to get in. Start talking to him and he will talk to you about the slums. Post Aug 02, 2006 #1 2006-08-02T17:12. Note: This happens at a random rate and if you are unlucky, there is a chance that it might not happen for days. If you enter spammed the numbers away, you might want to try these: . : Take the north portal, then in the next room take the west portal. For the Cube hole insert the Cube Model. You put the two sticks end to end and got a Long Stick.3) Bed (again): Look Below the bed again, use the Long Stick to pull out the object you previously can't reach (type 'Long Stick' in the text box). You will get a Green Key.6) Closet (Cabinet): Use the Green Key to open the closet, you will get a Polygon Model.7) Documents (Bundle of Files): Search the documents. 11) Barrel: Break the barrel with the Axe. Using, In the following room, there are clues on various fixtures. Clear editor. × Fear not, just talk to him continuously and you'll eventually make it into the slums. Harleigh Eve, September 15 in Guides and FAQs. The destinations for Airship 2 are Yuno, Hugel, Einbroch and Lighthalzen. Since the slums aren’t a nice place, he’ll suggest that you go back to the main parts of Lighthalzen. or it is not implemented yet? Advertisement. How to enter Lighthalzen Dungeon. There are rumors, dark rumors. Just keep talking to him and eventually you can sneak in while he fall asleep on duty. He is Researcher, Lestin (lhz_in01 285 169). A Black Key will fall out. Take the set of numbers you obtained from behind the picture, enter it one by one into the panel. (Related: How to Go to Lighthalzen and Bio Lab Maps) Lighthalzen is home to scientists and research facilities, such as the Bio Lab (a.k.a. After walking a short stripe of pipe you will end up in the Bio Laboratory. After you've get out, you'll find yourself back outside beside the Underwater Tunnel. (In eAthena there are only 3 sets of numbers. if yes, how po? To obtain these equipment, you need three type of currencies. × (It's best to type the name of the item exactly as the NPC refer it to. Go to the upper room in the research lab. you must be a non-transcendent class at base level 95 or higher or a transcendent class at base level 90 or higher. You need to have a premium and you need to be near your mentees for this to work. Viewing Map (lighthalzen) World Map (beta) Show/hide warps Map Information. You'll get 2 options. 14) Experiment Tube: Use the Black Key. Follow the clues to get the Laboratory Permit and then get out of the room. To get here, you need to go first to the Juno, Einbroch Field. Lighthalzen Town and Bio Lab Dungeon Maps. After the completion of this quest, the player have 2 ways of entering Biolabs dungeon: : The position you got warped into this map is randomly determined by. Ligthahlzen Friendship Quest biggrin.gif pRO – Version You can easily do this quest when the Alert Status is lowered within the city. Select Go downstairs and you will be warped into a pipe, continue down its path to the portal. Note: The position you got warped into this map is randomly determined by Fishbone. After you finish the quest, you may enter the Lab without a permit. Despite of this, the Rekenber Corporation still invested large sums of money to build and establish the city. 4. 1. Go to the top portion of Prontera and have your mentees attack the training dummies. The investment paid off, since now Lighthalzen is regarded as the commercial center of the Schwartzwald Republic. Go back to Lighthalzen, and enter the Rekenber Headquarters. Take the set of numbers you obtained from behind the picture, enter it one by one into the panel. Next you will see yourself in a sewer, just walk your way out.
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